![]() ![]() Of course, competition between hunters was often fierce and there was often a very thin line between "competition" and "interference". To interfere with another's hunt, unless first invited, was to leave the question of "who is better" open and, perhaps forever, unresolved. If the hunter won, it was a personal triumph denoting superior skill and intellect, and not simply a question of luck. In such a deal, the hunter matched skill and courage against all the resources one's opponent could bring to bear. While it was not unheard of for hunters to work as a team, the hunt for a given acquisition was most often seen as a form of personal duel between two sapient creatures. No Hunter Shall Interfere With Another's Hunt. In such cases, the ex-hunter was no longer seen as a member of the common fellowship and old scores could now be settled with impunity. ![]() This law applied only to hunters who followed the creed, not to those who had a bounty posted on their head becoming merely acquisitions. One may agree with another hunter's motives or insult them for the manner in which they carried out their hunts, but no bounty hunter would ever take up arms against a fellow hunter. They took their lives (and those of others) into their hands each time they hunted. Simply put, whatever their origin, bounty hunters saw themselves as a special breed. Often, those leveling the bounty had a vested interest in a live target - and the target might have been better off getting killed by the hunter. The hunter, unless otherwise directed by those leveling the bounty, must attempt to deliver the acquisition alive. However, unnecessary killing was still murder. In keeping with the loosely defined hunter code of ethics, killing was sometimes necessary. Tears should never be shed over the fate of someone that was, after all, only an "acquisition." No longer a member of the galactic community, the "acquisition" became fair game. If, however, an individual had a bounty placed on them, he or she ceased to be an individual with rights. It reflected the idea that sapient beings, to some degree, must be accorded respect. This single, cardinal rule, more than any other, defined the way in which bounty hunters approached their chosen profession. People Don't Have Bounties, Only Acquisitions Have Bounties. ![]() (Of course, how much effort a hunter had put into pursuing a quarry, how great the reward, and if was worth the risk were all open to interpretation in the middle of a hunt.) A reward, even if enormous, could not be spent if a hunter was dead. They should also consider how much of a risk whichever bounty was going to be and to plan accordingly. This rule emphasized that, no matter how great a reward, a hunter should never take any undue risks to his or her life in order to make a capture. The four founders had a vision of uniting bounty hunters, training apprentices, and encouraging collaboration with the Jedi Order and with each other. Soon, these guilds formed together, creating one overarching group - the Bounty Hunter's Guild. The hunters were allowed to form governing bodies, providing that they adhere to by-laws and create personnel records, leading to the creation of many guilds. The Senate decided that the best way to regulate the hunters was for the bounty hunters to police themselves. With rogue bounty hunters coming into conflict with Jedi Knights more and more often, and leading to an increasing number of deaths, the Jedi Order requested that the Galactic Senate address the matter. The bounty hunters who join the guild have the benefit of notifications of bounty postings before they were broadcast through official channels, which gives guild members a head start, as well as protection from the ill will of other Hunters. The guild is more a coalition of the professionals than a proper organization, and rivalries between its members are sometimes present. Its rules are the laws that kept bounty hunters together. It is led by a guildmaster who holds members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. The Bounty Hunters' Guild is an ancient institution that regulates the bounty-hunting trade. ![]() But the Bounty Hunter Guild stands strong." ![]()
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